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WIP Cave Path(Completed)

T-junction inside a moist cave. At first I though of creating an underwater scene out of this, but I decided to save that for later works.
In this upload I will make updates as it progresses and the final one will be uploaded seperately^____^

Colour changes and added some plants. Also a little bit more details.

Colour changes and added some plants. Also a little bit more details.

Another way of creating depth of field blur is using the smudge tool with a fine dotted brush and disabling brush spacing.

Another way of creating depth of field blur is using the smudge tool with a fine dotted brush and disabling brush spacing.

Same thing here but now foreground shapes are involved.

Same thing here but now foreground shapes are involved.

Seperating midground from background and painting in fog with default soft round brush.

Seperating midground from background and painting in fog with default soft round brush.

Going a bit more into detail painting. Also, setting a focal point.

Going a bit more into detail painting. Also, setting a focal point.

Using different tools for painting such as clone tool, custom brushes, mixer brushes, smudge tool.

Using different tools for painting such as clone tool, custom brushes, mixer brushes, smudge tool.

Started to paint over with the clone tool. Painted in blueish atmosphere and duplicated some parts of the fractal rendering and distorted it to create some interesting shapes. Masked the shapes inside hue/saturation and matched them with the overall scene

Started to paint over with the clone tool. Painted in blueish atmosphere and duplicated some parts of the fractal rendering and distorted it to create some interesting shapes. Masked the shapes inside hue/saturation and matched them with the overall scene

Fractal rendering placed in photoshop and flipped it.

Fractal rendering placed in photoshop and flipped it.

Raw 3D fractal rendering used as a base.

Raw 3D fractal rendering used as a base.