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WIP Pilgrim's March(Completed)

Coming up with a story background later, but I already have huge crowds of people in mind traveling to the distant temple entrance.
In this upload I will make updates as it progresses and the final one will be uploaded seperately^____^

Adding some contrast and dynamics.

Adding some contrast and dynamics.

Colour corrections and colour balance. Added more blue colours, because I wanted it to be more cold^^

Colour corrections and colour balance. Added more blue colours, because I wanted it to be more cold^^

Foreground people crowds and painting in some cloud shadows casted on the ground.

Foreground people crowds and painting in some cloud shadows casted on the ground.

Painting over areas with brushes and adding in crowds of people in the distance as well as in the midground.

Painting over areas with brushes and adding in crowds of people in the distance as well as in the midground.

Distorting some shapes I duplicated from some parts. I like it how it gets blurred by doing this. Also painting in more clouds and fog. Before that, I seperated layers. That way it is easier to create atmosphere and sense of scale.

Distorting some shapes I duplicated from some parts. I like it how it gets blurred by doing this. Also painting in more clouds and fog. Before that, I seperated layers. That way it is easier to create atmosphere and sense of scale.

Just flipped the image and started painting in fog on the distant part of this work.^^

Just flipped the image and started painting in fog on the distant part of this work.^^

Same as the step before. I like to take little selections and scale them up to a point, where they get blurry. Often use them outsite the focal point.

Same as the step before. I like to take little selections and scale them up to a point, where they get blurry. Often use them outsite the focal point.

Duplicating and distorting parts of existing areas and make them foreground elements.

Duplicating and distorting parts of existing areas and make them foreground elements.

Bashed together parts of the 3D fractals used.

Bashed together parts of the 3D fractals used.

3D fractal rendering.

3D fractal rendering.